While the pandemic may have shuttered travel, in many ways, the workplace has become more global. The shift to remote working and work from home has now allowed employees to work without consideration for borders and the location of their traditional offices. However, managing a remote workforce has its own complexities from a human resources standpoint. Omnipresent is the SaaS platform that enables companies to tap into a truly global workforce without having to worry about managing the local requirements. The platform focuses on making sure that all employee issues are appropriately handled, compliant with local requirements, whether legal, payroll, tax, or benefits-related. London TechWatch caught up with Co-CEO and Cofounder Matthew Wilson to learn more about how the pandemic impacted the trajectory of the platform, the future of work, and the company’s most recent round of funding from investors that include Episode 1, Playfair Capital, and Truesight Ventures.
SuperAwesome, the platform for developers to build kid-friendly digital experiences, has been acquired by North Carolina-based Epic Games. The terms of the transaction were not disclosed.
As we navigate this new landscape of work and business post-corona, esports is one of the many industries that’s being heavily impacted. In my opinion, this is going to be a watershed moment for esports.
Venture capitalist Mike Edelhart lays out what he sees as a single seam in Esports and gaming content that has true venture scale – Esports SaaS. Esports SaaS companies have these characteristics.
Each year, our funds define specific areas of investment focus for the year. We then do a mid-year review of each of these and adjust our approach if necessary. Most often, this mid-year correction is modest, just a tweak or lane change. But this summer, we felt that changes in our immersive experiences and content […]
There is only one chance in 562,400 that a person in today’s world will win a medal in the summer Olympic Games. Depending upon the sport and event, the chances of winning a gold medal range from 1 in 3.5 million to 1 in 9 million. I was fortunate to train several track and field […]
Many of those my age will remember Magic: The Gathering. Part of the joy of physical card collecting was unwrapping a card that you had no idea how many other people had access to in the world. It’s possible that those cards might not ever be manufactured after a limited run, and therefore your card […]
When it comes to marketing, we’ve heard it all before: go where your audience is. The thing is, we already know where they are… on their mobile phones! But how do we as marketers reach them in a tumultuous landscape made up of millions of applications? We’ve inundated consumers on social and traditional media, but […]
Peter Minuit is credited with spearheading the purchase of the island of Manhattan for the Dutch from the Native Americans in 1626 in exchange for 60 guilders. Accounting for inflation, that price equates to $967 in today’s dollars. An incredible deal in a city where real estate is changing hands at an average of $1868 […]
The biggest and most powerful entertainment companies are no longer film studios or cable companies, but mobile gaming companies. And it’s no wonder, people do everything on their smartphones and spend 2.2x more time on them than they did just five years ago. Almost everyone plays some sort of mobile game. About 192MM Americans play […]